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“Funny,” he added. “It’s not dark and thoughtful. It’s not full of antiheroes.”
In August last year, Microsoft Said he delayed the broadcast Due to “multiple factors contributing to development difficulties”, such as the difficulty and stress of producing remote games. Less than a month ago, fans criticized the preview of the game for having uninspiring graphics.
Without Halo, the latest Xbox release last year fell short against Sony’s new PlayStation consoles. But bigger economic issues may have worked out in Microsoft’s favour: The global supply chain problems caused by the pandemic have made it difficult for both companies to find new devices.
Kiki Wolfkill, executive director of 343 Industries, who is leading the Halo efforts across media, including a live-action television series, said the delay gives developers time to “get constructive feedback from the community and really get some signals on what does and does not resonate”. premiere next year.
Bonnie Ross, head of 343, said in an email that the reaction to the Halo preview was one reason for the delay. “The team was understandably disappointed, but it gave us a chance to step back and see this as an opportunity to improve,” he said.
But the turbulence in the studio goes beyond the one-year delay. The six-year gap since the release of Halo’s fifth game is the longest between the two main games in the franchise – even longer than when Halo’s original studio, Bungie, left Microsoft in 2007 to take ownership of the game for 343. .
Halo Infinite moved between the leaders, leaving in 2019 with creative director Tim Longo and executive producer Mary Olson. Weeks after last year’s delay, replacement director Chris Lee handed control over to Mr. Staten and another manager.
“Leaders will always have their turn – it’s inevitable,” said Matt Booty, who tops Xbox’s list of game studios. Sometimes, he added, “the momentum of the project is going one way and that person has a vision going the other way.”
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