China limits children’s online play to 3 hours per week due to addiction

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Chinese It prohibits children from playing online games Monday through Thursday and will only allow them to play for three hours each week due to addiction concerns. ChineseNational Press and Broadcasting Administration.

The new restrictions on video game play by children will come into effect on Wednesday, September 1, and will force companies to limit children’s access to one hour each day on Friday, Saturday, Sunday and certain holidays.

Companies will need to implement a real-name registration system that links an account to an individual user. Chineseregulators can control.

NS don’t notice from ChineseThe National Press and Broadcasting Administration on Monday said that, according to the English translation by Apple, “the problem of overuse and even addiction to online games by minors” has come to the fore.

ChineseRestrictions on the freedom of children and companies bothered people in open societies.

“I am concerned about the impact of online games. But I’m even more concerned about this level of state control,” tweeted Yale sociology professor Nicholas Christakis.

world Health Organization Additional “gaming disorder” in 2018 as an addictive behavior included in the International Classification of Diseases.

The WHO said that for a diagnosis of online gaming addiction to be diagnosed, a person must exhibit behaviors that prioritize gaming over other activities for at least 12 months, disrupting other areas of functionality.

Chinese has signaled that it will prevent children who have fun through online games in recent weeks. Earlier this month, Chinese state media published an article labeling online games “opium.” Chinese tech giants Tencent’s shares in motion and NetEase according to reports, going into decline as investors fear the companies’ futures.

According to CNBC, the Chinese state-run Economic Information Daily deleted the article amid the crater stockpile and replaced it with an article with no reference to opium.

In the US, the federal government has taken a very different approach to the problem of children’s overuse of video games. The Federal Trade Commission’s website has a section devoted to protecting children online, writing various time-limiting systems and internet opt-out procedures that parents can choose when considering how to manage their children.

FTC’s website notes: “Parental controls are a great tool, but they are no substitute for talking to your kids about their playing habits.”

Beyond the federal government’s approach to video game use, some American schools have taken steps to encourage more online gaming.

For example, the NCAA’s Big East athletic conference has a competitive esports program featuring students playing “League of Legends.” Butler University, a Big East school, plans to open a 7,500-square-foot facility dedicated to esports in the fall of 2022, according to Big East’s website.

While many young Americans have embraced online games and digital tools during the COVID-19 pandemic, the Chinese Communist Party’s restrictive stance on gaming could spread across the globe.

Last week, the Cyberspace Administration, Chinese According to Bloomberg, it has released a proposal to tweak tech companies’ algorithms that would ban apps that “encourage addiction or high consumption.”

Such new rules for tech companies’ algorithms will affect many companies, including the China-based owner of TikTok. ByteDance.

Any change in TikTok’s algorithm could be felt globally: the video platform topped the list of the world’s most downloaded apps this month, according to a report by Nikkei Asia, which uses data from App Annie, a San Francisco-based app analytics provider.

The tech companies’ algorithms are undergoing scrutiny from US policymakers, including federal lawmakers debating to crash or block tech platforms, and regulators concerned about the alleged market dominance of various platforms.

How the Chinese regime tries to reduce the influence of tech companies will be watched closely by Americans who likewise want to change the behavior of tech companies.

Editor’s note: Ryan Lovelace is a Butler University graduate.

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